Knights Keep
Knights Keep
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Maevens Ash and Orm arrive in Banneret determined to find her family, but danger strikes immediately when Orm is attacked and teleports away. Ash is chained, rendering her magic useless. Genoa, the King’s Advisor, is convinced she holds magical power, yet Ash can’t help but laugh at his unimpressive displays. When the King’s troubling attention turns to Ash, she resolves to break free. In an effort to escape, she pushes her magic to the limit, but this causes her to lose both her magic and her memories. Meanwhile, Orm teams up with an Outlander, searching far and wide—including the mysterious land of the little people and the rugged western shores—uncovering a secret colossus along the way. They rush back to rescue Ash, and discover she has already escaped, but where is she? Can they find her before Genoa does? This is a tale of magic, danger, and a desperate fight for freedom.
